Home Immigration Civ 6 | This Sultan Start Is NOT For The Faint Hearted!!! (#1 Deity Saladin Sultan Civilization VI)

Civ 6 | This Sultan Start Is NOT For The Faint Hearted!!! (#1 Deity Saladin Sultan Civilization VI)

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Civ 6 | This Sultan Start Is NOT For The Faint Hearted!!!  (#1 Deity Saladin Sultan Civilization VI)

In this game of Civ 6, we’ll be playing as Arabia under Sultan Saladin. The mission? To play a game where we show off the super interesting support and flanking bonuses introduced with this civ.

Well that was the plan. This game went wrong. Very wrong. Like everything went wrong. It was terrible. It’s either an attempted masterclass in disaster recovery or a perfect lesson in things to avoid doing. Either way, it’s not a start for the faint hearted!

All maps, mods and tech support on getting these games to work are available on my discord, so swing by! If you want to help plan this series, consider becoming a channel supporter using the links below.

Find the full playlist here:

00:00 – Welcome! And Game Explain
02:55 – Turn 1
05:42 – The Hawk Of War
12:32 – The Hawk Strikes
20:04 – MVP Scout
26:48 – Strapped For Cash, We Make A Plan
34:22 – Hunting For Victory Points

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30 COMMENTS

  1. NGL not getting heroic and losing feedtheworld by 1 turn….is a restart 100/100 times. 0 chance i would play that out. Simply not worth the time to try to recover a game that goes that badly cause you know its just gona have to go to full on war and shit on any elegant play that could of happened, and thats deadass boring.

  2. Maybe the domination came a bit early in this game. Your capital definitely could grow super huge where it is, and by the time you finally built farms your river flooded.

  3. These tough games are the best.

    I try not to critique play too much but I really disagree with using your warrior to attack their warrior at 13:58. That’s not to say the outcome would necessarily have been better if you injured their slinger but it was probably the safer option.

  4. I have a request for the next installment. Please overexplain exactly how the flanking and support bonus mechanics work using at least a few attacks and defenses as the game progresses. I have played a fair amount, but haven't really paid flanking and support much attention, because other factors tend to be more important in dictating where I position units. Overall, you tend to mass units anyway. Well, Sultan Saladin's doubling of those bonuses clearly promotes flanking and support bonuses into a range that deserves more attention because more likely to make a big difference. There are all sorts of details that I can't find settled in the wiki. The biggest one I have is the wiki reference to "stacks" of units. Does this mean that a battering ram stacked with a warrior makes that stack confer a +4 bonus (+8 for Saladin!) rather than only +2 because only the combat unit in the stack counts?

  5. If there is one thing (among many) that keeps me watching Ursa's letsplays it's that he never gets too angry when the game doesn't go as planned. Frustrated and probably wanting to pull his hair out with a game like this, but always seems to take it on the chin and laugh about it (unlike some other YouTubers who seem to get immediately pissed off when their strategy does not play out as planned). It always makes viewing so pleasant and not feel alienating!

  6. Reminds me of my first game with Sultan Saladin.

    I hate rerolling normally but I made an exception because I got terrrrible starts. Anyway, I started next to nubia who declared a forever war on me. And OF COURSE the support bonus doesn't apply when they are shooting you with their fancy archers.

    Anyway, gave up due to being too badly hammered. I seem to have terrible starts with Saladin, the game I played after went a bit better but I still gave up after conquering my neighbour as I was too far behind. Frustrating.

  7. Am I the only one who like the fact that the leader abilities are simpler than previously? Some leader abilities feel like a wikipedia article and I often involuntary neglect some aspect (doesn't prevent me from winning at the immortal difficulty)

  8. 0:17 Yes, Sultan Saladin''s ability is "boring" that is true but hell it is "effective." It demonstrates so well that just a little tweak in some minor numbers can change soo much!
    Ursa do you know how does it stack with units that have specific promotions for the same bonuses bonuses?
    Like the eternal meme, Warrior Monks have the first promotion of "Double flanking" bonus with "Shadow Strike". How do interact with Saladin's ability? Could it be we finally found a leader that can make Warrior monks "not terrible"? Can it be true?
    There are also
    Anti cavalry have "Double support" bonus with "Square" promotion
    Light Cavalry have "Double flanking bonus" with "Envelopment" promotion.

  9. This game exemplifies everything that sucks about the AI declaring an early war on you. Horrible setbacks in infastructure and settling, which leads to poor science, culture, etc., which puts you further behind the AI in techs and civcs, leaving you more vulnerable to further "bullying" from the AI. If there were any AI's on the other side of Arabia to Australia, they probably would've heavily forward settled, thus removing many opportunities to settle cities yourself, making it harder to catch up, given the fewer cities you'd have to work with. Not a problem for Arabia, but this kind of setback can also mean missing out on having your own religion, especially in the higher difficulties.

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