Home Real Estate EU4 but ALL TRADE has been REVERSED

EU4 but ALL TRADE has been REVERSED

44
EU4 but ALL TRADE has been REVERSED

Play World of Warships here:
Thank you World of Warships for sponsoring this video.
During registration use the code BRAVO to get for free:
-500 doubloons
-1.5 million credits
-7 Days Premium Account time
-Free of choice USS Phoenix, Japanese cruiser Kuma, French battleship Courbet, Italian battleship Dante Alighieri, or the HMS Wakeful after you complete 15 battles
Applicable to new users only.

In today’s Europa Universalis IV (EU4) video we will be reversing the flow of all of the trade in the world, sending trade from Europe all the way to Asia and the New World. With the English Channel, Venice, and Genoa all being destroyed for their value, it’s anyone’s game at this point.

🔔 Subscribe if you haven’t already so you can keep up to date with the channel, and ding the bell to get notifications when we upload!

🔴 PATREON ►
🔊 DISCORD ►
👾 REDDIT ►
🐦 TWITTER ►
▶️ MAIN CHANNEL ►

Check out the mod if you want to try it for yourself ►

#EU4 #EU4Trade

source

44 COMMENTS

  1. Play World of Warships here: https://wo.ws/3TS25gT

    Thank you World of Warships for sponsoring this video.

    During registration use the code BRAVO to get for free:

    -500 doubloons

    -1.5 million credits

    -7 Days Premium Account time

    -Free of choice USS Phoenix, Japanese cruiser Kuma, French battleship Courbet, Italian battleship Dante Alighieri, or the HMS Wakeful after you complete 15 battles

    Applicable to new users only.

  2. Isn't also the problem that only a very few nations actually choose colonialism even if it makes no sense for them (like Castile and Portugal this game)?

    Would be much nicer if Exploration was a random idea set, chosen much more like Economic, Defensive or Diplomatic.

  3. AIs don't use colonists if there is no initial trade power on a province of a respective trade node. In vanilla, AIs would naturally gain some trade power in the new worlds due to their nodes being located downstream. However, in this scenario, there is no way for the colonial nations to have the initial trade power in the new worlds, thus not utilizing colonists. This trend is shown in vanilla colonial nations, where a colonial nation would have colonists idle even when there is an empty province in their colonial region if the empty province happens to be located in upstream of the trade node where the nation holds trade power. This can be fixed by manually colonizing a single province and handing over the province to the AI. As soon as the AI has any trade power in the respective trade node, the AI will begin utilizing its colonists.

  4. If I'm right lhasa in tone is actually a beginning now in the normal game so it would be an end noise in this mod so if that's right it would explain it and bengali trade node doing good

  5. How about…
    A game where instead of not including the natives, it's just the natives! i.e., everyone in Europe, Asia, & Africa is removed. Might need to extend the timeline by quite a bit to see a globally connected world form.

  6. static trade is the thing about eu4 that i dislike the most the fact that conquering some lane is basicaly usless since you cant trade wiht it is reallly annoying. worst offender is east africa if you based in india or any arabic country unless you take controll of sevilla there is no gain in counqering these provinces

Leave a Reply to Egor Boborykin Cancel reply

Please enter your comment!
Please enter your name here